Skip to content

Comment on Deterministic Lockstep Multiplayer Games with Rollback for the Web

Comments

Hey HN! This post details the ridiculous journey of building a deterministic lockstep multiplayer game engine for the web, with all the painful decisions involved. Building the quickga.me web based editor was a monster with a ton of novel problems that needed to be solved and im trying to go through and document as many as possible so others can learn from them.

Let me know if there's any more detail you would like me to provide!

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.