Skip to content

Comment on Decompilation of the first Touhou game completedparent

Comments

My experience with decompilers like Hexrays is that they do a much faster and more accurate job at figuring out typical compiler output than I can do manually.

You are right that naming stuff is the important part, which is what a decompiler lets you focus on. OOP code with lots of getters and setters is particularly irritating --- I don't want to manually decompile "mov eax, [esp+8] ; mov [ecx+12], eax" several dozen times when the decompiler can turn all of those into setters/getters for the right fields quickly and accurately.

Of course, when you are dealing with typically-obfuscated binaries like malware or DRM-related stuff, the situation is completely different.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.