Huh. I didn't know that the old PC-98 Touhou games used C++.
I always assumed that Zun used C - possibly including some custom ASM - due to the relative low power of the PC-98. (It's a custom 68000 machine in the vein of the Amiga for those unaware)
Still, I should have guessed. Plenty of DOS games used C++.
One thing I'm interested to see right off the bat is if Zun bothered with collision partitioning or not.
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Huh. I didn't know that the old PC-98 Touhou games used C++.
I always assumed that Zun used C - possibly including some custom ASM - due to the relative low power of the PC-98. (It's a custom 68000 machine in the vein of the Amiga for those unaware)
Still, I should have guessed. Plenty of DOS games used C++.
One thing I'm interested to see right off the bat is if Zun bothered with collision partitioning or not.
I only spot checked a few files but it looked more like C then idiomatic C++.
I recall working on early games in C++ where a lot of the conveniences of the language were used like local variables but the form was more like C.