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I can totally relate to that. That's how I arrived at Abstraction Logic [0]: Banging my head against the wall (no, not literally), until something gave and I could suddenly see the most simple and powerful logical kernel possible.

This kind of development must be carefully balanced though so that you don't forget why you are making your system in the first place. You need to resolve the tension between your user requirements and your simple kernel, and that's hard. It is maybe even impossible for the particular project you are working on, because of economic constraints, time constraints, or because you don't know enough.

Furthermore, the comparison here with writers is very apt: Following this style of development, you are becoming an artist, and you will probably experience the need to shape your work environment accordingly.

[0]: https://obua.com/publications/philosophy-of-abstraction-logi...

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