There is only two types of games: puzzle and skill games. Most games are hybrids, of course.
FPS Multiplayer is pure skill (frag better than your enemies). FPS Singleplayer is mostly puzzle (find the trigger, figure out the right weapon use). Both elements give you a feeling of achievement.
In addition there is story telling, which is not game-specific, but games are a great medium to tell stories (and not just with cut scenes).
Another aspect is addiction, which is discussed in great length for Farmville, WoW, and others. This grinding/leveling has little to do with gaming in my eyes.
The question of wide-open/non-linear vs linear and the choice of soundtrack belongs to the story telling aspect.
Comments
There is only two types of games: puzzle and skill games. Most games are hybrids, of course.
FPS Multiplayer is pure skill (frag better than your enemies). FPS Singleplayer is mostly puzzle (find the trigger, figure out the right weapon use). Both elements give you a feeling of achievement.
In addition there is story telling, which is not game-specific, but games are a great medium to tell stories (and not just with cut scenes).
Another aspect is addiction, which is discussed in great length for Farmville, WoW, and others. This grinding/leveling has little to do with gaming in my eyes.
The question of wide-open/non-linear vs linear and the choice of soundtrack belongs to the story telling aspect.