If you're not totally sick of CS, CS: Global Offensive comes out sometime next year on PC, 360, and PS3. You could also wait on Tactical Intervention, a new game by one of the designers of CS with similar gameplay, but I was in the beta and, um... it was really bad and broken as hell, and seemed flawed in ways that it may be hard for them to fix without having to rethink the game.
I agree with you on respawns in a lot of ways, but I think there's ways to make things tactical and tense without them. TF2 did a good job of this by at least having respawn timers, whereas MW3 is a complete joke - I can't play it except for in S&D because every time I take time to set up a flank or get behind cover, someone on the other team spawns behind me and catches up.
Comments
If you're not totally sick of CS, CS: Global Offensive comes out sometime next year on PC, 360, and PS3. You could also wait on Tactical Intervention, a new game by one of the designers of CS with similar gameplay, but I was in the beta and, um... it was really bad and broken as hell, and seemed flawed in ways that it may be hard for them to fix without having to rethink the game.
I agree with you on respawns in a lot of ways, but I think there's ways to make things tactical and tense without them. TF2 did a good job of this by at least having respawn timers, whereas MW3 is a complete joke - I can't play it except for in S&D because every time I take time to set up a flank or get behind cover, someone on the other team spawns behind me and catches up.