Yea, they've spent a lot of money over the last few years on questionable acquisitions (Weta for multiple billions, seriously?).
They are making a big push into their game services division, which is more than ads now: matchmaking, lobbies, dedicated servers (Multiplay acquisition), etc. They also aren't trying to only target Unity for some of these. Multiplay in particular runs a lot of Unreal games, or at least they did (such as Apex Legends).
Unfortunately I don't see a world where these services move the needle at all for a giant behemoth of a company like Unity.
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Yea, they've spent a lot of money over the last few years on questionable acquisitions (Weta for multiple billions, seriously?).
They are making a big push into their game services division, which is more than ads now: matchmaking, lobbies, dedicated servers (Multiplay acquisition), etc. They also aren't trying to only target Unity for some of these. Multiplay in particular runs a lot of Unreal games, or at least they did (such as Apex Legends).
Unfortunately I don't see a world where these services move the needle at all for a giant behemoth of a company like Unity.
Apex Legends on PC and consoles is using a modified version of Source engine, although the mobile version is using Unreal.
The game's engine is irrelevant to the multiplayer backend in this case. https://unity.com/case-study/apex