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Comment on From throwaway side project to Switch in 2 years: my indie gamedev story

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Hi Paul.

Thanks for taking the time to write about your game. Since gravity plays such an important role in the game, it would be great to see a gif/video of how it works.

It's a bit difficult to grasp from the screenshots.

Thanks :-) It's always been a challenge to explain how the gravity works so in the end I kind of played on that fact in the game. Most players initially think of the "gravity tiles" as essentially directional arrows. So if you want to make the Kells go up, you place an "UP" tile. But what that really does is make the Kells essentially "fall upwards". I hope this realisation gradually builds up over the first 10 or so levels (which are designed to be tutorial levels), until a brilliant "AHA" moment! But I've seen friends reach level 50 still using the "directional arrow" tactic :-)

I'll put all of this into another blog post but in the mean time there is a guide on Steam that explains this (and a whole lot more) in more detail here: https://steamcommunity.com/sharedfiles/filedetails/?id=27358...

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