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How did you determine that 50x estimate rule?

I’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data.

(Source: I’ve participated in one such survey.)

I was curious, searched a bit and found this: https://vginsights.com/insights/article/how-to-estimate-stea...

Looks like 50x is on the high side, 30x would be a more reasonable guess now.

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