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Comment on US Air Force connects 1,760 Playstation 3's to build supercomputer (2010)

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The Cell's SPEs were such an inspired design - if you look at CPU architecture, 99% of the complexity comes from pretending there's a flat memory space - data hazards, cache coherency, latency hiding, prediction etc.

If you make a beefy processor that works like a microcontroller - reading and writing everything from SRAM, and making all main memory DMA explicit - you get all the speed a fraction of the logic budget.

If you look at a modern CPU pipeline, it's 20ish stages, with most of them about handling the aforementioned complexities, with fetch-decode-execute taking up at most like 6 of them. In MCUs (and SPEs) it's basically all there is.

Unfortunately they never did figure out how to write programs for such a curiosity in an accessible manner.

I'm curious if it's worth taking another crack at this architecture, this time with better tooling.

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