Comment on Cinder: open-source creative C++parentComments−_delirium14yFor computation-heavy apps, probably. For others it'd probably come down to something at the framework level, such as the efficiency of the OpenGL bindings or event/callback infrastructure.
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For computation-heavy apps, probably. For others it'd probably come down to something at the framework level, such as the efficiency of the OpenGL bindings or event/callback infrastructure.