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Comment on Mastering the Game of Stratego with Model-Free Multiagent Reinforcement Learningparent

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POMDPs is exactly how one formalizes imperfect information games. This is where the concept of information sets comes from. To answer your question, any two player algorithm is going to apply to single player games as it is trivial to transform. For games like 2048, the "adversary" is simply the opposite of your outcome. For games where you are trying to maximize your score, this is the standard RL setting and any of the Atari algorithms (including MuZero) can be used.

In case you are wondering about cooperative multi-agent games, I would check this group's publications: https://www.cs.ox.ac.uk/people/publications/date/Shimon.Whit...

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