Any game engine with a decent networking component will be able to handle this (if Tabletop Simulator doesn't fit your needs). Which one you choose will depend on 2D vs 3D, language preference, etc. Unity is always a safe bet when you don't have unusual requirements.
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Any game engine with a decent networking component will be able to handle this (if Tabletop Simulator doesn't fit your needs). Which one you choose will depend on 2D vs 3D, language preference, etc. Unity is always a safe bet when you don't have unusual requirements.
I am planning to create a very simple game (visually), using a front-end framework like Vue or React. I don’t think I will need an engine like Unity.