Comment on Ask HN: What stack for a multiplayer board game?Comments−lavishlibra08104yYou could look in peer to peer interactions for some actions on the board and websockets for keeping state of the board in sync for everyone.−bilekas4yPersonally I would try Server Sent Events if its just a hobby. https://html.spec.whatwg.org/#server-sent-eventsSupports compression easier, less issues with proxies, multiplexing etc. And have found that they're much more simple to play with!−tspOP4yInteresting! I never used SSE, because I read that it is more complicated than websockets.−tspOP4yAre there any peer to peer protocols in particular that you can recommend for this use-case?
Comments
You could look in peer to peer interactions for some actions on the board and websockets for keeping state of the board in sync for everyone.
Personally I would try Server Sent Events if its just a hobby. https://html.spec.whatwg.org/#server-sent-events
Supports compression easier, less issues with proxies, multiplexing etc. And have found that they're much more simple to play with!
Interesting! I never used SSE, because I read that it is more complicated than websockets.
Are there any peer to peer protocols in particular that you can recommend for this use-case?