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Comment on Random Ultima Online anecdote #2 – Horses inside players (2014)parent

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I don't see how game design can easily shift this balance

several options, tweak values to taste:

- Give defending players a boost/advantage against attackers until the winnable spoils are too lame to be worth the effort.

- Let there be a magical force which returns 90% (x%) of a loser's stuff to their magic box. Therefore the winnable spoils are too lame to be worth the effort.

- Allow "titling" of real estate and expensive personal possessions. Upon death, the title would be transferred by pre-set rules to someone specific, or in estate court to next-of-kin (respawned player). NPC Shops call the guards if they see mis-titled sales. Guards do random searches at the city gates and confiscate mistitled items. Those are then eventually returned to the next-of-kin/etc.

- Provide an option for mutual "yes lets fight!" where no taxes/boosts/etc are applied and winner takes all/most. (maybe they could agree on custom % of spoils too).

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