Items could be placed at any pixel location within the bounds of the container. The game used the same X and Y (integer) variables which otherwise denoted the item’s location in the world.
This gave players more degrees of freedom to arrange their inventory as compared to a one-dimensional slot-based system.
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Items could be placed at any pixel location within the bounds of the container. The game used the same X and Y (integer) variables which otherwise denoted the item’s location in the world.
This gave players more degrees of freedom to arrange their inventory as compared to a one-dimensional slot-based system.