SmartGit supports it too but I find that even with access to it, its less useful than with something like P4 simply because git style ends up using more branches and locks don't work across branches.
I’m in no position to comment, unfortunately - I do game dev as a hobby with a small number of collaborators and tend not to use branches at this stage. Hopefully someone more knowledgeable will jump in. I use two different dev machines, though, so locking of binary files is essential.
I will say that I ended up going with Git (+ LFS) for two reasons. I was comfortable with it from my other work and, more importantly, P4 felt like an absolute car crash - one of the worst pieces of software I’ve had the misfortune to use in the past few years. Unless and until I’m forced to use it, I’ll stick with Git.
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SmartGit supports it too but I find that even with access to it, its less useful than with something like P4 simply because git style ends up using more branches and locks don't work across branches.
How do you end up dealing with that?
I’m in no position to comment, unfortunately - I do game dev as a hobby with a small number of collaborators and tend not to use branches at this stage. Hopefully someone more knowledgeable will jump in. I use two different dev machines, though, so locking of binary files is essential.
I will say that I ended up going with Git (+ LFS) for two reasons. I was comfortable with it from my other work and, more importantly, P4 felt like an absolute car crash - one of the worst pieces of software I’ve had the misfortune to use in the past few years. Unless and until I’m forced to use it, I’ll stick with Git.