Skip to content

Comment on The Modern Gamer's Guide to Running Morrowindparent

Comments

Is it using up GPU time or just maxing out CPU? It uses OpenSceneGraph, which has some very slow state management (std::map and atomic reference counting all over the place) in its render thread so I wouldn't be surprised if you are stuck with a single core at 100%.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.