I feel like the structures engineers design in the tech world sort of work against making friends in some ways by emphasizing certain aspects of the software we use away from people. lin83's comment here about enforced behaviors rings true to me.
My experience with the regression of social interaction enforced by software is the lack of server browsers in video games. Matchmaking is such crap. Kids don't even really get to experience local multiplayer, but to make things worse, you can't often find servers online and establish making yourself a regular with some people on a dedicated server much anymore.
At one point in time, MMOs were considered very social, since all interactions had to basically be done in person via chatting.
Nowadays you just hop in the dungeon finder, get hucked in with some random people who may not even be from your server but only from your sata center, who you will never see again.
Comments
I feel like the structures engineers design in the tech world sort of work against making friends in some ways by emphasizing certain aspects of the software we use away from people. lin83's comment here about enforced behaviors rings true to me.
My experience with the regression of social interaction enforced by software is the lack of server browsers in video games. Matchmaking is such crap. Kids don't even really get to experience local multiplayer, but to make things worse, you can't often find servers online and establish making yourself a regular with some people on a dedicated server much anymore.
At one point in time, MMOs were considered very social, since all interactions had to basically be done in person via chatting.
Nowadays you just hop in the dungeon finder, get hucked in with some random people who may not even be from your server but only from your sata center, who you will never see again.
The social aspect of games really has diminished.