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It's worth mentioning that Minecraft has over 15 million registered players and almost 4 million sales, and it isn't even out yet. That's way better than a whole lot of "mainstream" games do.

The market is there, and the landscape is shifting. The reason $60 AAA titles from giant monoliths all feel like they're imitating each other is that they don't know how to do anything else. But small, innovative developers are finding a lot of success.

As someone who loves the indie scene, it's hard for me to think of a better time to have been a gamer, and I too have been playing since the days of 5.25 floppies.

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