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Comment on The Tech Stack Behind a WASM and WebGL2 Battle Royale

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Full Disclaimer: I worked on this game with OP.

I'm really excited about the future of WebGL (and eventually WebGPU games). I really like Godot for it's light weight, open source, focused nature. It's a good engine.

We'll be publishing more blog posts about our experience using Godot, writing netcode in Godot, and deploying to the web platform for games.

Thoughts on WebGPU?

I dont know enough about it to make a truly informed comment. I've read some pro and some con arguments. I'm more in support of the 'pro' arguments I've read and the 'con' arguments are for things I don't ascribe a lot of value to.

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