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Comment on m.u.g.e.n. 2D Fighting Game Engineparent

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In addition to the high vs low level comments, I think another helpful connotation of the "engine" term is that you're often dealing with things that happen per frame, with many frames a second. The concept of an "engine" pumping out all these frames can be helpful.

This isn't to say that you don't write code which runs at framerate with a web framework, but often this is abstracted behind layout and user interaction concepts.

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