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Comment on Building games through natural language using OpenAI’s code-DaVinci model

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Spooky. Is there any existing tool that can do anything close to this at the moment?

Would have liked for the author to discuss a bit more the time spent optimizing the input, and his success rate.

Yea this. I remember doing some demos recently at work using OpenAI Codex and showcasing how easy it was to write SQL and Python given some natural language requirements.

The bit I didn't really say (I was working a particular angle!) was that I spent a fair bit of time on the prompt design. Changing a word here or there could lead to a drastically different outcome. Over time I got better at learning how to engineer the prompts so the code fulfilled my intention but it was a learning process for sure.

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