Looks interesting. We've evaluating multiplayer server frameworks at the moment and have decided on Nakama (https://github.com/heroiclabs/nakama). Any thoughts on how Hathora compares? Particularly interested in the realtime multiplayer component, specifically around performance and scalability.
I think where Hathora shines today is in its ease of use, both in getting started and in managing complexity as you add features.
That being said, there are a number of features that make Hathora performant and easy to scale for realtime multiplayer games -- you can read about some of them on the architecture page: https://docs.hathora.dev/#/architecture
I plan on adding benchmarks in the coming weeks to better quantify perf and scalability
Comments
Looks interesting. We've evaluating multiplayer server frameworks at the moment and have decided on Nakama (https://github.com/heroiclabs/nakama). Any thoughts on how Hathora compares? Particularly interested in the realtime multiplayer component, specifically around performance and scalability.
I think where Hathora shines today is in its ease of use, both in getting started and in managing complexity as you add features.
That being said, there are a number of features that make Hathora performant and easy to scale for realtime multiplayer games -- you can read about some of them on the architecture page: https://docs.hathora.dev/#/architecture
I plan on adding benchmarks in the coming weeks to better quantify perf and scalability
Thanks, looking forward to the benchmarks!