Skip to content

Comment on SNES Development Part 1: Getting Startedparent

Comments

Thank you! I'll check it out.

I wasn't actually asking for anything low-code, I'm fine with coding, just hoping I can mostly stick with a C/C++ style approach without having to dig too deep into understanding the memory and registers and other things on a hardware level.

I've done some reading of materials on the hardware before (NES and GB mostly), and it's interesting, I just don't have the mental bandwidth at the moment to turn that casual understanding into usable code.

Maybe eventually I can get to that point, but for now if I can get by with mostly my game logic and some function calls to various wrappers for the hardware functionality, the better.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.