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Comment on SNES Development Part 1: Getting Started

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Holy smokes! What a list of resources.

The official developer manual? I want to flip through that just to learn more about the system and the context for game development at the time.

Get ready to scroll if you do. The first significant chunk of the document was around Nintendo's (in)famous licensing process and instructions. It wasn't surprising, but confirms a lot about what we hear regularly about Nintendo of the 80s and 90s being hard to work with because of licensing and the way they treat third-party developers.

You might also enjoy this piece about the Nintendo Game Processor, and its software, the “Mario Factory.” https://lunduke.substack.com/p/nintendo-game-processor-the-l...

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