"What would you do? Would you just support him blindly or would you advise him to do something else?"
Regardless of the idea, I would advise setting a squeal point in advance, a condition such as [cash < $20k] that will immediately trigger the action of giving up and looking for a job.
Aside from that caveat, I would give much the same advice as others have given here: focus on the needs of your users, keep your burn rate low, and code like a madman.
Common advice for new Go players is "lose your first 100 games as quickly as possible." Players who follow this advice invariably win their first game long before playing 100 games.
Fair enough. You made your point and it's a valid one.
But my observation is that it is very hard to beat the competition unless your product offers something compelling over theirs. Not impossible, but hard.
P.S. Chill out guys. It's not like as if i told menlopark to scrap his idea. I told him to change his game plan. To differentiate his product from the competition like what Fotonauts did.
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Thanks for the sarcasm. I didn't know it was a side project. You didn't mention it in your first post. I thought it was a full-time thing.
Imagine you know a friend who quits his job to focus on his photo-sharing startup that you know will be exactly the same as Flickr.
What would you do? Would you just support him blindly or would you advise him to differentiate his product from the competition?
"What would you do? Would you just support him blindly or would you advise him to do something else?"
Regardless of the idea, I would advise setting a squeal point in advance, a condition such as [cash < $20k] that will immediately trigger the action of giving up and looking for a job.
Aside from that caveat, I would give much the same advice as others have given here: focus on the needs of your users, keep your burn rate low, and code like a madman.
Common advice for new Go players is "lose your first 100 games as quickly as possible." Players who follow this advice invariably win their first game long before playing 100 games.
Fair enough. You made your point and it's a valid one.
But my observation is that it is very hard to beat the competition unless your product offers something compelling over theirs. Not impossible, but hard.
P.S. Chill out guys. It's not like as if i told menlopark to scrap his idea. I told him to change his game plan. To differentiate his product from the competition like what Fotonauts did.