Right? I don't mean to rail against the commenter but are they being serious? Wordle is valuable enough to charge at least $1/mo per user. I'd personally say $2/mo to mitigate payment processor fees.
P.S. This is assuming the user base comprises avid daily players (which seems true.) They would definitely get their money's worth.
This would be an ideal support method for a lot of websites, if there was a system which made it practical to transfer small amounts of money with no more hassle than the “<website> wants to accesss <api>” browser prompts…
Heck, we’re already dealing with cookie prompts all over the web; if adding a “$0.01 per article” prompt means we can get rid of the ads and thus get rid of the cookie prompt, it’s not even a net loss for usability
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Hear, hear. I'd pay $0.25/year to the original designer to play Wordle.
Nice demonstration of how pointless it would have been to attempt to monetize wordle.
Right? I don't mean to rail against the commenter but are they being serious? Wordle is valuable enough to charge at least $1/mo per user. I'd personally say $2/mo to mitigate payment processor fees.
P.S. This is assuming the user base comprises avid daily players (which seems true.) They would definitely get their money's worth.
How about $0.01 every time you play it?
So up to $3.65 / year for avid users.
So a multiple of $3.65m a year! Payday without any need for third party motivations creeping in.
This would be an ideal support method for a lot of websites, if there was a system which made it practical to transfer small amounts of money with no more hassle than the “<website> wants to accesss <api>” browser prompts…
Heck, we’re already dealing with cookie prompts all over the web; if adding a “$0.01 per article” prompt means we can get rid of the ads and thus get rid of the cookie prompt, it’s not even a net loss for usability