Comment on Game performance optimization – A practical example from Industry IdleComments−taylorius4yI think a well written GPU renderer (in webGL for example, if running in the browser) ought to be able to render 30,000 dots at 60fps, even on an intel GPU.
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I think a well written GPU renderer (in webGL for example, if running in the browser) ought to be able to render 30,000 dots at 60fps, even on an intel GPU.