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Comment on Game performance optimization – A practical example from Industry Idle

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Industry Idle is cool - didn't realize you're on HN!

One of the most frustrating things about using a web stack is issues like this where you've got an embarrassingly parallel problem and you can't use threads easily.

Even in Unity non ECS, which is fairly constrained, high performance dot processing would be fairly straight forward.

I'm working on an idle web game using ClojureScript, and it's very much the other end of the spectrum. The game design is event driven and state small out of necessity.

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