Good round up (as others have pointed out, missing AGS).
I think it is important to add that different engines have varying success in actually producing commercial games. AGS is famous exactly because it has produced many, many successful games, often by solo developers. It is being challenged because it is so very old.
This is sort of the way people will not try a JS web framework for a major project till others have worked out the kinks.
Comments
A few more point-and-click engines:
* Wintermute Engine: http://dead-code.org/home/
* Escoria (for Godot): https://github.com/godot-escoria
* JavaScript Graphic Adventure Maker: https://kreezii.github.io/jsgam/
Good round up (as others have pointed out, missing AGS).
I think it is important to add that different engines have varying success in actually producing commercial games. AGS is famous exactly because it has produced many, many successful games, often by solo developers. It is being challenged because it is so very old.
This is sort of the way people will not try a JS web framework for a major project till others have worked out the kinks.
And adventure game studio
Cool, thanks!