Comment on Simple Dungeon Map GenerationComments−omoikane4yFor a different article on dungeon map generation that's a bit more detailed: http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...Found via this thread: https://www.reddit.com/r/godot/comments/m6mmka/finished_my_t...−dole4yThat Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog.https://github.com/munificent/hauberkEdit: I realized the link to Hauberk is at the top of his article, but it's worth checking out; mostly complete, good ideas, cool use of color.−kris-sOP4yThat's an awesome article, I'll add a link to it.−munificent4yThe classic source for dungeon generators is RogueBasin, with this being a good starting point:http://roguebasin.com/index.php/Articles#Map
Comments
For a different article on dungeon map generation that's a bit more detailed: http://journal.stuffwithstuff.com/2014/12/21/rooms-and-mazes...
Found via this thread: https://www.reddit.com/r/godot/comments/m6mmka/finished_my_t...
That Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog.
https://github.com/munificent/hauberk
Edit: I realized the link to Hauberk is at the top of his article, but it's worth checking out; mostly complete, good ideas, cool use of color.
That's an awesome article, I'll add a link to it.
The classic source for dungeon generators is RogueBasin, with this being a good starting point:
http://roguebasin.com/index.php/Articles#Map