I'm making web based games so it is very easy to tweak and re-release (people don't even have to know you've changed it) but there has to be a minimum level of quality and fun to begin with.
Starting with a single, well polished level, and going from there sounds like the best strategy. I can add more or change it based on feedback.
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I'm making web based games so it is very easy to tweak and re-release (people don't even have to know you've changed it) but there has to be a minimum level of quality and fun to begin with. Starting with a single, well polished level, and going from there sounds like the best strategy. I can add more or change it based on feedback.