There were GUI's for POV-Ray too, Moray i used extensibly, and something for the Atari I forgotten what it was called, didn't use it much.
I started with my 8 MHz Atari, each test scene took at least 10 minutes for a stamp-size picture and then the sphere was in the wrong place and wasn't visible or the wrong texture. It took me soo long to get the hang of the coordinate system and the language. But fun it was!
I printed the documentation so I could read it while the computer was buzy rendering.
I also wrote a small program for my Atari Falcon that would turn of the graphics chip to give me more rendering speed. Since it was a shared bus it used up something like 25% CPU on full colour.
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There were GUI's for POV-Ray too, Moray i used extensibly, and something for the Atari I forgotten what it was called, didn't use it much.
I started with my 8 MHz Atari, each test scene took at least 10 minutes for a stamp-size picture and then the sphere was in the wrong place and wasn't visible or the wrong texture. It took me soo long to get the hang of the coordinate system and the language. But fun it was!
I printed the documentation so I could read it while the computer was buzy rendering.
I also wrote a small program for my Atari Falcon that would turn of the graphics chip to give me more rendering speed. Since it was a shared bus it used up something like 25% CPU on full colour.