There was a nice GUI back then, developed Independent from the POVRAY renderer named "Moray".
More surprisingly, there is still a website online for the GUI:
Moray is one of the first programs I paid for with my own money. I'm surprised that the site is still online.
The best use I ever made of it was modeling an addition to my paternal grandparents' barn before they built it. I entered measurements from tape measures and photographs to build up the basic shapes and the addition, before-and-after.
There was something addictive about seeing the final traced image build up line by line. I dissipated a lot of computer-hours in the 1990s with POV-Ray on a 486, then later a Pentium or Power Mac. I even showed my other grandfather how to run it on his FPU-less 68k Mac; now that was slow.
Moray was my favorite 3D app back in the day, and then I fell out of 3D. Then recently I wanted to model a project I wanted to build out of glass, and tried to do so in Blender but couldn't figure out how to get refractive surfaces not to show polygons (I'm a Blender noob). Really made me miss working with Moray+POVray where the primitives were geometric shapes rather than polygons.
Oh my god, thanks for dislodging this long forgotten memory! I never would have remembered that I played with this program ages ago, you really made me reminisce :)
Comments
There was a nice GUI back then, developed Independent from the POVRAY renderer named "Moray". More surprisingly, there is still a website online for the GUI:
http://www.stmuc.com/moray/
Moray is one of the first programs I paid for with my own money. I'm surprised that the site is still online.
The best use I ever made of it was modeling an addition to my paternal grandparents' barn before they built it. I entered measurements from tape measures and photographs to build up the basic shapes and the addition, before-and-after.
There was something addictive about seeing the final traced image build up line by line. I dissipated a lot of computer-hours in the 1990s with POV-Ray on a 486, then later a Pentium or Power Mac. I even showed my other grandfather how to run it on his FPU-less 68k Mac; now that was slow.
Moray was my favorite 3D app back in the day, and then I fell out of 3D. Then recently I wanted to model a project I wanted to build out of glass, and tried to do so in Blender but couldn't figure out how to get refractive surfaces not to show polygons (I'm a Blender noob). Really made me miss working with Moray+POVray where the primitives were geometric shapes rather than polygons.
Oh my god, thanks for dislodging this long forgotten memory! I never would have remembered that I played with this program ages ago, you really made me reminisce :)