Hi got into ray tracing back in the early 1990s as a teenager. The community back then was very small and we all had ridiculously horrible computers. But it was still a lot of fun and I remember doing cool things such as adding a fog command to the ray tracer, which taught me a lot about programming.
For some reason, it’s just really captivating to build a scene using declarative code, rather than doing so visually in an editor like Blender.
On a side note, you can basically do the same thing in 2D with the SVG format, and you can even alter the properties programmatically when used within a webpage.
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Hi got into ray tracing back in the early 1990s as a teenager. The community back then was very small and we all had ridiculously horrible computers. But it was still a lot of fun and I remember doing cool things such as adding a fog command to the ray tracer, which taught me a lot about programming.
For some reason, it’s just really captivating to build a scene using declarative code, rather than doing so visually in an editor like Blender.
On a side note, you can basically do the same thing in 2D with the SVG format, and you can even alter the properties programmatically when used within a webpage.