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Comment on Lessons from Valve - How to build a designer's paradise

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What are some other software companies that share a similar philosophy?

GitHub's organisation is pretty fascinating... GitHub employees work on whatever they personally think is the most important thing. http://zachholman.com/posts/how-github-works-creativity/ and http://warpspire.com/posts/product-design/

Please correct me if I am wrong, but I believe that google shares a similar philosophy in a few ways.

There are many similarities, but the nature of the products each produces introduces some differences. Valve creates occasional monolithic products that depend heavily on art direction and experience design. Google produces a complex, interconnected system where Everything Must Scale.

I imagine their digital distribution system (Steam) is very much like what you described (complex, interconnected, scalable systems). Valve is quite diverse.

Ah, thanks for the correction.

In some ways, Valve manages to be more extreme, because it's smaller. 250 employees could conceivably be totally flat, if they are all committed and the boss is ... brilliant.

Google has a few more employees.

The idea that everything is shared, and people do pretty much whatever they want is nice, but doesn't work if you want as many heads as Google has.

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