Congrats! I just completed the easy demo on an iPhone SE and it worked great. No issue at all with selecting and positioning the pieces. Great work!
The UX is not good only because of the screen size. Either you see too few of the pieces or the pieces are too small. But I think there is no software solution to that, just a matter of being a game better suited for larger screens.
Thanks! Yeah, it's been hard to decide what to do about mobile. The experience is not great with the high piece counts. I might consider offering puzzles with smaller piece counts if they are started on a mobile device, vs desktop. But this may affect my plans for adding (optional) leaderboards and making things a little more competitive.
Comments
Congrats! I just completed the easy demo on an iPhone SE and it worked great. No issue at all with selecting and positioning the pieces. Great work!
The UX is not good only because of the screen size. Either you see too few of the pieces or the pieces are too small. But I think there is no software solution to that, just a matter of being a game better suited for larger screens.
Thanks! Yeah, it's been hard to decide what to do about mobile. The experience is not great with the high piece counts. I might consider offering puzzles with smaller piece counts if they are started on a mobile device, vs desktop. But this may affect my plans for adding (optional) leaderboards and making things a little more competitive.