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I was actually hoping to avoid starting a debate here and hoping to find a broadly scoped long form discussion written by a journalist.

Please do not take my opinion as a personal affront to your career, and I sympathise with the difficulties in the industry.

Don't worry about my missing out, I had plenty of other things to do during that time. I have since regained a temporary interest and caught up on the offline single player PC games of interest to me over the course of lockdown restrictions, but console games are not for me. Invisible-War stands out as an abomination, prompting my comment.

The Ion storm games I mention ran poorly on an unreal 2 engine compared to their predecessors and the GTA ones were developed in parallel, there was no change of plan, it's a statement of fact in those cases rather than an attitude.

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