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"In pre-release publicity for I have No Mouth, and I Must Scream, Ellison said that it would be a game "you cannot possibly win". Though the gaming media found that the finished game backed away from this controversial promise,[5] and Sears said that he had convinced Ellison that having a game with only negative endings was a bad idea,[2] "

I wonder if the arcane method to get the good ending was a compromise on this point.

Years later, Yoko Taro did it anyway and sold millions of copies.

Oh come on now, it was at least somewhat bittersweet and hopeful in the end.

"Wish for them to survive?"

"Do you have any interest in helping the weak?"

"Do you still wish to rescue someone - a total stranger - in spite of this?"

At which point the entirety of humanity is dead, the project to ostensibly reseed it is destroyed, any emergent alternative lifeforms have been eliminated (by you), and then the game literally deletes your save file.

It's closure, I guess, but it's no happy ending

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