VGG also has regularization (L2, dropout, maxpool) if I remember correctly so it's sort of odd to use that as an example of overfitting when it explicitly tunes against that. I'm guessing the epochs and learning rate were also tuned to lower overfitting. The same is true to every other popular network out there.
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VGG also has regularization (L2, dropout, maxpool) if I remember correctly so it's sort of odd to use that as an example of overfitting when it explicitly tunes against that. I'm guessing the epochs and learning rate were also tuned to lower overfitting. The same is true to every other popular network out there.