One of my personal websites contains lots of game code I wrote going all the way back to 1978 when I shipped my first game. And one of my other personal websites contains many of my notebooks (since typed up) going back to those halcyon days of making an interesting game in just 500 bytes or so. 6502 C compiler. Word processor. Sprite utils. I've been slowly pushing my code on to github too, no matter how bad or disorganized it is. There are typed up notes of me working through how to juggle bits to fit more words in to a memory for a word puzzle game, or figuring out how to make a Minotaur hunt you down in a maze. It is amusing to look back on those notes at times.
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One of my personal websites contains lots of game code I wrote going all the way back to 1978 when I shipped my first game. And one of my other personal websites contains many of my notebooks (since typed up) going back to those halcyon days of making an interesting game in just 500 bytes or so. 6502 C compiler. Word processor. Sprite utils. I've been slowly pushing my code on to github too, no matter how bad or disorganized it is. There are typed up notes of me working through how to juggle bits to fit more words in to a memory for a word puzzle game, or figuring out how to make a Minotaur hunt you down in a maze. It is amusing to look back on those notes at times.