Skip to content

Comment on Real World Database Latencyparent

Comments

Just clarifying - does this mean matchmaking for League had geographic affinity (for Valorant this is true I believe)? And was that driven by a desire to ensure tight matchmaking performance latency guarantees or in-game latency goals?

League sharded players to geographic regions and didn't allow matches between players in different regions. Geographic location wasn't a consideration in matchmaking otherwise AFAIK. I left Riot when Valorant was still under development and can't speak to how matchmaking works, unfortunately.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.