I feel like they usually prioritize simplicity and readability instead of tricks, syntactic sugar, and one-liners.
For example there's no ternary operator. Instead you'll have to write out a few lines of if/else. There's no function overloading or operator overloading, no built in min/max, and currently no generics (though they're being added).
They definitely try to keep the number of keywords down to a minimum compared to languages like Swift where you could write the same business logic in fewer lines using stuff like try, guard, !, and ?.
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Why does it go against the Go ethos? (Asking out of curiosity. I’ve never used the language.)
I feel like they usually prioritize simplicity and readability instead of tricks, syntactic sugar, and one-liners.
For example there's no ternary operator. Instead you'll have to write out a few lines of if/else. There's no function overloading or operator overloading, no built in min/max, and currently no generics (though they're being added).
They definitely try to keep the number of keywords down to a minimum compared to languages like Swift where you could write the same business logic in fewer lines using stuff like try, guard, !, and ?.
An if-statement is essentially sugar for conditional jump which is sugar for compare then jump. Goto is a jump. It’s all sugar.