as I understand it, the disparity in explanations can be attributed to that we're talking about using voxels in a data structure known as a sparse octree, that would in itself be used to optimize the system by, among other things, allowing only the surface information to be stored.
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as I understand it, the disparity in explanations can be attributed to that we're talking about using voxels in a data structure known as a sparse octree, that would in itself be used to optimize the system by, among other things, allowing only the surface information to be stored.
edit: http://en.wikipedia.org/wiki/Voxel http://en.wikipedia.org/wiki/Sparse_voxel_octree
Thanks. I'm a little confused how this differs from a point cloud, though. Or perhaps it'd be more correctly called a "cube cloud"?