Interesting that the numbers in the defense are off. Good voxel schemes store neither color nor normal per voxel. In fact, storing a normal for a voxel makes no sense. Implicit storage and volume based materials have been the standard for a long time.
For a look at a game based voxel terrain engine that's been around for a couple of years, download and try the C4 demo game and editor from terathon.com! (That engine is just one guy, too)
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Interesting that the numbers in the defense are off. Good voxel schemes store neither color nor normal per voxel. In fact, storing a normal for a voxel makes no sense. Implicit storage and volume based materials have been the standard for a long time.
For a look at a game based voxel terrain engine that's been around for a couple of years, download and try the C4 demo game and editor from terathon.com! (That engine is just one guy, too)