Popping, i.e. hitting end of the board on the ground, to get height is the difference.
A pop shuvit will be higher while a non-popped shuvit may barely leave the ground. Popping can actually make it easier to keep the axis of rotation closer to the center of the board.
Comments
Popping, i.e. hitting end of the board on the ground, to get height is the difference.
A pop shuvit will be higher while a non-popped shuvit may barely leave the ground. Popping can actually make it easier to keep the axis of rotation closer to the center of the board.
Right, I know the difference between pop/non-pop in action, but the animations look the same.
Also "shuvit" distinction is just a synonym
The transformations are only rotations; the vertical translation in the animations is just hardcoded as a half-period of a sine wave.
Setting the `vertical` flag to `False` in skateAnimation.py:generate_frames removes the pop.