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Comment on Skateboard Tricks and Topological Flipsparent

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Popping, i.e. hitting end of the board on the ground, to get height is the difference.

A pop shuvit will be higher while a non-popped shuvit may barely leave the ground. Popping can actually make it easier to keep the axis of rotation closer to the center of the board.

Right, I know the difference between pop/non-pop in action, but the animations look the same.

Also "shuvit" distinction is just a synonym

The transformations are only rotations; the vertical translation in the animations is just hardcoded as a half-period of a sine wave.

Setting the `vertical` flag to `False` in skateAnimation.py:generate_frames removes the pop.

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