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Comment on A few days of programming on iOS and Android illustrates a vast difference.parent

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Not fond of C# or Unity, really, but there are plenty of cross platform game engines at this point; see my other post. [1]

Java is still annoying to me, even JITed. It's most of the cruft of C++/OOP without the speed. I'm a Lua fan, and a conversation here isn't likely to sway me. ;)

And it's not just mistakes; it's huge areas of the APIs that are missing or confusing or just plain poorly designed. I've developed for a lot of consoles (not current gen, but XBox/PS2 and older), so I know what you mean about docs being WRONG. But for the most part they let you do what you needed. Android just doesn't in some cases.

Try to do low-latency (or even reliable latency!) audio on Android and get back to me, for an example that Google is basically ignoring.

[1] http://news.ycombinator.com/item?id=2827513

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