Sure your program asks only a bit of money. But people use lots of free software which asks for a bit of money.
Some of it is not useful enough to warrant payment. But it has the same model.
How does someone execute a consistent approach? How do they treat everyone equally?
The simplest thing is not paying. Then there is no fretting over "should I pay?" No wondering "since I paid for A, should I pay for B?"
If you want money, require payment for download. Simple and tells you whether you are actually building something people will pay for. Requiring payment is a reliable form of feedback. Good luck.
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One problem with shareware is:
Sure your program asks only a bit of money. But people use lots of free software which asks for a bit of money.Some of it is not useful enough to warrant payment. But it has the same model.
How does someone execute a consistent approach? How do they treat everyone equally?
The simplest thing is not paying. Then there is no fretting over "should I pay?" No wondering "since I paid for A, should I pay for B?"
If you want money, require payment for download. Simple and tells you whether you are actually building something people will pay for. Requiring payment is a reliable form of feedback. Good luck.
I will seriously consider your feedback. Thanks for taking time to write, appreciate it.