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Comment on 9K downloads and Zero Sales, Why?

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One problem with shareware is:

  trivial cost * many > non-trivial cost
Sure your program asks only a bit of money. But people use lots of free software which asks for a bit of money.

Some of it is not useful enough to warrant payment. But it has the same model.

How does someone execute a consistent approach? How do they treat everyone equally?

The simplest thing is not paying. Then there is no fretting over "should I pay?" No wondering "since I paid for A, should I pay for B?"

If you want money, require payment for download. Simple and tells you whether you are actually building something people will pay for. Requiring payment is a reliable form of feedback. Good luck.

I will seriously consider your feedback. Thanks for taking time to write, appreciate it.

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