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Comment on iOS users buy more apps and pay more for themparent

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You might want to look for a more current and better example.

PapiJump was a free game and it came out in summer 2008. Later the developer released PapiJump Plus, a paid version of the game. It never was all that successful in the grand scheme of things, at least compared to Doodle Jump. Doodle Jump is a clone that came out one year later. It cost money from the start and it felt a lot more like a sequel than a straight up clone.

All gamers love sequels. All gamers love variations on a theme. The story of PapiJump and Doodle Jump is not in any way surprising and, I think, also not in any way something that defines the whole iOS ecosystem.

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